Thread: Fatigue...
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Old December 5th, 2007
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Nightshade View Post
Well, in the end, most units of measurement are there for the convenience of the players, not the characters.
Yup. But by going with less spefic measurements, it can make bookkeeping and running easier. For instance, is most battle magic spells lasted for "around" five minutes rather than 5 minutes, you can wing the time keeping. That why some games use terms like "last for the duration of the scene". That way if a spell is up, it can be considered up until the situation has changed.

In many cases such rules can mitigate some of the lethality of an RPG. Like is people don't bleed to death right away, but "after the fight" then they are more likely to last around long enough to get first aid.

It makes the game a little more forgiving and easier to play without making major changes to the rules.
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