Quote:
Originally Posted by Nightshade
I still think in groups where it _was_ relevant, it probably just got forgotten a lot of the time (and I'm really suprised by how fast some people's combats went; at the low end, people could spend a lot of time just flailing around locally (after all, when you only have 30%, you're only going to hit one round in three; and even if they don't parry, if anyone's got any armor at all its not that likely a single hit will put them down), and at the higher end there was usually enough healing and protective magic to cause things to take a little while. I rarely saw an RQ fight of any account over in less than 10-15 rounds, and some went noticeably longer.
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Most of ours were VERY short because:
- of low armor at the beginning.
- of high damage at higher levels
even with healing magic. It is so easy to disrupt somebody that tries to heal himself while engaged that it is almost impossible. The big healing starts after the fight.
And for long duration, don't forget that, according to the rules, your character collapse when he reaches negative (STR+CON). It is impossible to have very long fights.
Runequestement votre,
Kloster