Quote:
Originally Posted by Atgxtg
That matches up fairly closely to my experiences with RQ3, too. Most fights were short and brutal, and smart players tired to keep around 5-10FP to avoid fatigue penalties. One guy figured out that one of the advantages of Spells like Strength and Vigor in a battle was the extra FP points. Vigor 3 and you were usually convered for the battle.
Most of my long battles in RQ3 were along the lines of skirmishes and sitautions where one side had a defible position and the attackers would start an attack, pick off a couple of guards, then fall back behind cover and rest/regroup.
In my eperience, if someone was constantly deep into the negative FPs he was usally just carrying around too much crap to fight. Or he had really poor stats. We had one guy with a 5 STR and 7 CON once. He usually had FP problems (he was the guy who figured out the Vigor 3 trick).
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Another great proof of the elegance and realism of the RQ/BRP rules.

I dont know many systems which enable combats where the participants have to rest for a few rounds before continuing the combat. Reminds me a little bit to the lengthy sword fight scene between Arnold and Brigitte in Red Sonja.