Quote:
Originally Posted by Rurik
That was considered pretty standard operating procedure for both PC's and NPC's in most RQ games I've played in. Knock that spellcaster off his spell only makes sense.
A favorite tactic of mine is to buff up with defensive magic and then stand there pretending to cast spells just to draw missle fire away from the guys doing the real work.
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That's one of the unspoken perks of Disurpt, too. You can usually get one off faster than someone can cast a powerful spell, and make them wast MP's too. Some of my RQers could really screw up GMs in d20 games with RQ tactics. I shut down the big bad NPC wizard, with a 2nd level elf wizard armed with bow and magic missile (the ultimate disrupt). It isn't what magic you know, but what magic you can manage to cast under combat conditions!
But cler RQers can be nasty. In RQ2 a lost limb was worth a point or two of Countermagic or Invisiblity. Once I saw a Storm Bull chop the weapon arm off of a big bad Broo that was loaded with chaoitc features, then cast Beserker on it so it couldn't heal itself.