Quote:
Originally Posted by Atgxtg
That's one of the unspoken perks of Disurpt, too. You can usually get one off faster than someone can cast a powerful spell, and make them wast MP's too. Some of my RQers could really screw up GMs in d20 games with RQ tactics. I shut down the big bad NPC wizard, with a 2nd level elf wizard armed with bow and magic missile (the ultimate disrupt). It isn't what magic you know, but what magic you can manage to cast under combat conditions!
But cler RQers can be nasty. In RQ2 a lost limb was worth a point or two of Countermagic or Invisiblity. Once I saw a Storm Bull chop the weapon arm off of a big bad Broo that was loaded with chaoitc features, then cast Beserker on it so it couldn't heal itself. 
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Thats the reason why I dont like the magic system of RQ anymore. It feels too technical and thus can be easily exploited by rule mongers. Nowadays I prefer much more the magic systems of SB1 or SB5.