Quote:
Originally Posted by Atgxtg
Well, SB5 has essentially the same stuff as battle magic. As long as countermagic exists it can be used offensively.
Personally, I liked the ability to use spells tactically, and creatively. I don't have a problem with sniping the mage while he is casting too.
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There are fundamental differences in SB magic and RQ magic. Most magic is built on elemental/demon summoning. And the other magic system (if you like to use it at all) which relies on spells is also different. Spellcasting lasts always 1 turn and is conducted in a special magic subphase before the action subphase, with highest INT begins. Using the rules to snipe around because of rule knowledge is nearly impossible. The only you can do magically against an enemy sorcerer is to have a higher INT attribute or cast the spell a turn before. There are 2 counterspells in the system but the sorcerer has to plan in advance before casting them. They are not metagaming informations like "I cast disruption because I - the player behind the PC not the character himself - know that its just a fast 1 point spell which can interrupt the 5 points heal spell of this mage over there".
If you like to play the game more tactical thats ok for me. I am just wondering if you see magic just as another gadget to reach your PCs goals similar to a pocket calculator.