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Old December 8th, 2007
RMS RMS is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Enpeze View Post
If you like to play the game more tactical thats ok for me. I am just wondering if you see magic just as another gadget to reach your PCs goals similar to a pocket calculator.
I'm in the middle here. I don't mind tactical options at all, so long as they're tactical options that make sense in the world for the characters to be aware of and take advantage of. For example, the idea of getting off a quick Disrupt to mess up someone else's magic makes perfect sense to me. That's a valid tactical choice: toss at the spell caster who is most likely to resist it and ignore it completely, with a payoff of fouling his spell; or, toss at the big baddie charging you who is more likely not to resist it and is quickly closing to melee range. I probably would have issues with a Storm Bull using a sacred spell, like Fanaticism/Beserk, on a chaos creature. At the very least, that decision would lead to some interesting religious consequences for the character, including some sort of heavy duty penance.

FWIW, I allow spell casters to restart their spell midround if it's interrupted, with a small SR penalty. I don't recall if that's "as written" or a houserule. If the latter, it's another chance for Nightshade to be flabbergasted by my not playing be the rules-as-written!
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