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Old December 8th, 2007
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Atgxtg Atgxtg is offline
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[quote=Enpeze;3668]There are fundamental differences in SB magic and RQ magic. Most magic is built on elemental/demon summoning. And the other magic system (if you like to use it at all) which relies on spells is also different. Spellcasting lasts always 1 turn and is conducted in a special magic subphase before the action subphase, with highest INT begins. Using the rules to snipe around because of rule knowledge is nearly impossible. The only you can do magically against an enemy sorcerer is to have a higher INT attribute or cast the spell a turn before. There are 2 counterspells in the system but the sorcerer has to plan in advance before casting them. They are not metagaming informations like "I cast disruption because I - the player behind the PC not the character himself - know that its just a fast 1 point spell which can interrupt the 5 points heal spell of this mage over there". [qoute]

I was specifally thinking of SB5, RQ inspired spells. I am famialr with the summoning system. But it has been awhile since I pulled out SB5/Elric! and I thought that you did subtract POW spent from your DEX to see when a spell went off. But, like I said, it's been awhile.

Quote:
If you like to play the game more tactical thats ok for me. I am just wondering if you see magic just as another gadget to reach your PCs goals similar to a pocket calculator.
No, I just like the idea of being able to do something to stop someone from casting a spell. It is part of the genre. Plus I also think that is makes a lot of sense that a guy who is getting feathered with arrows isn't going to be able to get a spell off, unless it is quick. Plus, I like the idea of more powerful spells taking longer to work. It can add some drama too, as the other characters have to protect the caster so they can complete the spell.


But thats RQ battle magic. For another setting, I might favor something else. I'm rather fond of Ars Magica for the flavor and feel of magic. At one time I adapted parts of it to replace the RQ3 Sorcery system. O like the idea of learning types of magic and getting better spells in that type as you skill improves.

Wish I had a copy of Authentic Thaumaturgy. I'd like to see it. I'm just dying to throw together a more mystical/arcane magic system for BRP. Strombringer's magic system is just too overpowering. Guy with demon beats guy without demon. Not a fun situation to role-play.


One thing about me though is that my "style" of play varies depending on what sort of game/setting I'm trying to run.
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