Quote:
Originally Posted by Atgxtg
Ah, specialties. How do those work in BRP? DO they add to the main skill when applicable? Or add a flat bonus? Or...?
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Rather than having a bunch of individual skills like Chemistry, Physics, Metallurgy, etc. you have Science (Chemistry), Science (Physics), Science (Metallurgy), etc. This also makes it easier to determine potential cross-skill bonuses, such as if your Science (Chemistry) skill might add a bonus to your Science (Metallurgy) skill.
Mostly it just cleans up the character sheet.
If the GM is running a really quick-and-light game, a character might just have "Science" as a flat skill that covers everything.