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Old December 9th, 2007
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Atgxtg Atgxtg is offline
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*SIGH*

Now I started working on a spaceship combat system....

Baed on the stuff above, and the info I can gleam from the Preview pages, how does this look for a start.

Ship Stats
STR= FORCE or THRUST of ship's engines. Used to determine how fast the ship goes.
CON= DURABILITY of the ship and the redundancy of ship systems.
SIZ= THe overall volume and MASS of the ship
INT= Computer systems, autopilot and A.I. rating. Think in terms of speed and qaulity.
POW= THe auxilary reseve POWER of the ship. Ship can spend POW points to boost an ability for the sort term (boost shields, increased Speed, etc).
DEX= Agility and Nimblesness of the craft. No so much how fast it moves (that is determined by STR and SIZ), but how fast it turns and maneuvers.
APP= The aesthetics, and luxury of the ship. Useful for price and morale purposes (as in the crew are happier if they have a pleasant ship with a buch of conforts rather than living in a grey box).
EDU= Databanks. How much information the ships computers can store. Think in terms of serves and hard drives.

HULL POINTS=Amount of damage a ship can withstand. Equal to (CON+SIZ)/2
ARMOR POINTS=Aps the ships hull can withstand before taking damage. Say start with a default of CON/5, but can buy up.

DEX SR= Used for maneuvering
INT SR= replaces SIZ SR for weapon uses. Basically how fast the computer can track targets, etc.

MOVE- How fast the ship moves in combat. Based on relationship between STR and SIZ. High STR good, high SIZ bad.
FTL MOVE- How fast the ship moves at superluminal velocities.

SHIP SKILLS
Ships will have skill category modifiers (or whatewver the new BRP term is) like Characters. These add to cetrtain skills of the ooperators, so not all ships will handle alike.

Communication- adds to use of Ships radios, holocoms, etc. Also used for ships enterainment facilities.
Physical- Used for Maeuvers, adds to Piloting rolls.
Combat- Adds to shiboard weapon shystems rolls, and other types or targeting, such as with tractors.
Mental-Adds to use of Computer skills and many Scienece or other skills that could be aided by the use of a computer (big plus)
Perception-Added to the use of Sensors.
Manipulation-Used for things like waldos, placing mines, etc.



How does that look so far?

Last edited by Atgxtg; December 9th, 2007 at 01:37.
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