Started going through MAgic World to try and get POW and ship systems stuff.
For instance Deflector Shields can be the same as a Protection spell, and Countermeasures could be the same as Countermagic.
Considering the nature of ship combat. It looks like most Resistance rolls to "cast a spell" (engage in electronic warfare) on a target should probably be made using INT rather than POW, with POW simply being the battery used to power the effects. An option would use INT vs. INT, but allowing POW to be spent to boost an effect. Like using raw POW to burn through enemy countermeasures/magic.
A ship can only use an amount of abilties equal to half its INT rating, representing the CPU resources needed to work the effects.
Some effects could be limited, for instance a ship with a 12 INT might have Teleport 1 representing something like personal tranporters.
Scale- Can probably use some sort of scale factor for translating effects to PC scale.So a SIZ 3 ship might be SIZE 45 or 60 in character scale (I need to see the BRP SIZ chart before I can figure what ratio) with corresponding mass, hit points, etc. That would allow a SIZ 13 character to fit in a SIZE 3 ship, and said SIZ3 ship to have a kit ore Hull/Hit Points..
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