Quote:
Originally Posted by soltakss
I wouldn't go down that far into detail. As long as people aren't being silly, I don't think you need to relate character SIZ to ship SIZ. By all means have a recommended capacity and a maximum capacity, after all if you fit too many people in a ship, the life support systems become overloaded.
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Some sort of relationship is nice for the smaller ships. So that way characters armed with energy weapons can have combat against fighters. The rules, such as they are, could also be used to handle ground vehicles. A scaling method would also allow for Supers to be able to interact with such craft.
I have been working on a method of giving ships SPACES, based on SIZ that can be spent for components, crew quarters, cargo spaces, shuttle bays, etc). Just need to see the BRP SIZ table so I can work out the relationship.
I've got a relationship for RQ3, but not sure if they are going to use the same formula.
I was thinking of keeping the values in ship scale a bit smaller. Like a Medium Cruiser would be say SIZ 10-13. That way we can keep things in about the same range as PCs. . Most of the BRP stats work in relation to each other (at least the way I'm imagining it), so keeping SIZ low allows us to keep all the other stats centered around 10. Smaller values would also allow us to use ship scale weapons that do 1d4, 1d6, 1d8, etc for damage instead of needing handfuls of dice. Plus, all the swiped Magic spells like Shields/Protection are easier towork if they are in that scale.
Basically I'm thinking that the hull's APs and Shield (Protection Spell) would keep ships from being destroyed easily.