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Old December 9th, 2007
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Quote:
Originally Posted by Atgxtg View Post
I was wondering. For BRP Spaceships, do we want to move ships on a battleboard like with characters, or use a more abstract system, where we just track range bands, and ships have a list of maneuvers they can perform?
If you use a battleboard, you need to make it 3D and that's a pain, you need multiple 2D grids and hexboards don't really work in 3D.

Quote:
Originally Posted by Atgxtg View Post
The first would be more BRPish, but the second would allow for a lot of neat tactics and maneuvers [close, turn about, evasive maneuvering, strafing run,etc.,etc] and would greatly simplify space movement and range calculations ("Okay, I'm 2 zones away from the alien cruiser, that's short range for the particle accelerators and medium range for the main overkill cannon.").
I'd go for the second, unless you want the "Well, you try and use your Forward Blasters but you are just out of range and they fizzle out" approach. For energy weapons, range is pretty irrelevant anyway, I'd give them damage that reduces with range as the beams become unfocussed.

If you're the kind of person who uses hexboards in combat then hexboards will be useful for spaceship combat.
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