Quote:
Originally Posted by Atgxtg
That's one of the unspoken perks of Disurpt, too. You can usually get one off faster than someone can cast a powerful spell, and make them wast MP's too. Some of my RQers could really screw up GMs in d20 games with RQ tactics. I shut down the big bad NPC wizard, with a 2nd level elf wizard armed with bow and magic missile (the ultimate disrupt). It isn't what magic you know, but what magic you can manage to cast under combat conditions! 
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Sure. Its actually more workable than the archery method since it doesn't necessarily require someone to be out of melee, either. But the question was, was spending an action and a magic point, on an effect that _might_ work, worth it just to do two damage points and _possibly_ stop someone casting a Heal 2? With bigger spells it could be more attractive, since someone casting a long time was bound to be doing something you didn't want, but then, those people were more likely to have a high Power, Countermagic, or both, too.