Thread: Spare arms
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Old December 9th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Kloster View Post
No, I don't drop my armor, my shield and my weapons.
I didn't say a thing about dropping those. I said your "pack"; as in, your food, water, miscellaneous gear, and possibly missile weapon if that doesn't seem worth hauling around.

Quote:

Due to weapons breaking (more important with RQII than RQ III, I agree but it still occurs) and disarming rules, plus the fumbles tables and impaling, I usually start with 3 or 4 weapons on me, just to be able to finish the fight.
A spare weapon was a good idea, but I don't think I ever saw anyone need more than one extra, and even one wasn't typically critical for someone who didn't parry with a weapon but used a shield. The only time you were particularly likely to lose a non-parrying weapon was on certain fumbles, and even then it was usually retrievable.

Quote:

My current character has a ringmail armor (10 ENC), a broadsword (2 ENC), a hoplite shield (a scutum in fact, but ruleswise it is the same) (5 ENC), a kukri (0.5 ENC) and a dagger (0.5 ENC), plus 4 darts inside the scutum (2 ENC).
That means a minimum ENC of 20. I thus start at 5 (CON 13, STR 12).
I'm not counting a bow and a javelin (carried by my mount), nor the luggages and food (idem).
That's already more encumberance than I typically saw most characters of average attributes bother with. You'd see more on advanced characters, but they also typically had improved their Strength and Con by that time, and/or routinely augmented them magically; alternatively, they'd get by more lightly and use a lot of Protection or Shield.
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