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Old December 9th, 2007
frogspawner frogspawner is online now
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Kloster View Post
In Stormbringer, if you take in 1 hit more than 1/2 your total hit point, it is a major wound and you roll on the table to get nasty results.
OK - thanks, Kloster and Badcat, I see the trouble now. Is this what's coming for BRP? And I can see how SB variable armour could exacerbate the problem.

In my homebrew I use a similar, but finer-grained system, with 4 different grades of wounds, the special effects being none/disable/break/sever respectively. That way worse results are reserved for worse hits (which would often have been fatal anyway). The idea being to explain the damage, rather than adding to it.

I had hoped the new BRP would have found a similarly refined method.
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