Quote:
Originally Posted by Trifletraxor
Diceless? We need some way to add that back in though. Is it mainly a fleet against fleet game, or is it for one on ones too? The players will probably sit in only one spaceship, and would want to use some of their skills to influence the outcome.
|
Yes, diceless. Miss/Hit/Special/Crit is determined by cross-referencing secretly-selected tactics (attack/defend/retreat) and speed difference. If you're interested, see the rules here:
WarpWar Rules
Rather like BRP/RQ itself, it's best for one-against-one, or up to about half-a-dozen a side. So the players could have a fighter each, or all-in-one, or whatever. IIRC, it's quite difficult to completely destroy ships - aiding character survivability!
As I said before, adding-in complications (like crew skill-rolls) should still end up with a fairly simple system, as it's so simple to start with.
I did a similar thing a few years ago when adding skill-rolls into an on-line 'EnGarde!' combat program - and that's a similarly diceless combat system.