Quote:
Originally Posted by frogspawner
OK - thanks, Kloster and Badcat, I see the trouble now. Is this what's coming for BRP? And I can see how SB variable armour could exacerbate the problem.
In my homebrew I use a similar, but finer-grained system, with 4 different grades of wounds, the special effects being none/disable/break/sever respectively. That way worse results are reserved for worse hits (which would often have been fatal anyway). The idea being to explain the damage, rather than adding to it.
I had hoped the new BRP would have found a similarly refined method.
|
And I presume we will revert (almost) to RQ on that point with Fixed armor and Hit locations. This is purely a matter of personal preferences and I'm sure lot of people have very good reason to choose otherwise.
Runequestement votre,
Kloster