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Old September 27th, 2007
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Enpeze View Post
Please atgxtg dont say the word "non-lethal". This is no-no. A bad word.
I diagree. Not that we need a clunky version, but the current way BRP handles unarmed combat is ludicrous. A guy with an 17 STR and SIZ should not throw punches with the same effect as a strike from a light mace.

For supers, something like this is vital. That was probably Palldium's biggest weakness with their Supers game. Most "heroes" ended up being serial killers.

But, keep in mind, just how BRP Handles non-lethal combat is open to lots of possiblities. Rather than tracking subdual damage or some such, the game could just incorporate the old stun/knock out rules, and maybe have the damage apply somhow to fatigue (either by a point method if you use RQ3 fatigue points, or as a modifer to a CON roll an RQ2 ish method. Something like each mutiple of HP dropping your mutipliers by 1 for the CON roll would work.)
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