Quote:
Originally Posted by AikiGhost
Ooh, cool. Can you say any more?
|
Fate points (in BRP) are new, and utilize existing power points (not characteristic POW).
Enabling fate points allows a character to spend several power points* to call for a reroll, or to attempt (with the GM's permission) a roll of fate (Luck) instead of a skill roll, and to soak up damage points.
There are other suggested optional means the GM may allow. Some of these are shifting the result of an existing roll (along the fumble > failure > success > special success > critical success track), maximizing the amount of damage you do with a weapon, and manipulating or introducing plot/background elements at a variable cost as approved by the GM.
One of the examples I give for the last one is if you're scrambling around looking for a weapon, you might spend power points equal to the weapon's normal total damage to find something suitable (a dagger would cost 6 points for the 1d4+2 range).
* The acronym of PP was unfortunate, so they're power points throughout the manuscript.