Quote:
Originally Posted by Sverre
I agree BRP does not handle fist-fights very well. You are more likely to get killed than get knocked out, which is not right. Having separate skills for kick, fist and headbutt also seemed a bit much, and with the 1d6 damage for a kick you could get a big martial artist doing 3d6 kick damage! I'm not sure how this could be solved rulewise though.
Did you ever use some special houserules for unarmed combat? If so, which?
SGL. (Trifletraxor, just on a public computer - can't use the admin login).
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We use the Brawl rules from SB5 in addition to a house rule that you have to sutract the damage bonus of your target from your damage roll. (critical excluded) So tough guys with damage bonus are more difficult to hurt by weaklings.
I cannot remember that we ever used the kick damage rule or headbutt, which I consider as pure nonsense and system flaw (one of the few).