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Originally Posted by Atgxtg
True. But one problem with Mongoose's variant was the reason why they made changes. Way back, when the game wasn't out and most of us were art the site asking questions, I used to ask, over and over, "why did they change that?"
The answer I kept getting was "You didn't expect a new edition wouldn't have changes did you? Of course there were going to be changes."
And that was the problem. In the past, changes to BRP were for a game specfic reason. Either to fix or improve a rule, or to have BRP fit a certain setting, or even to simplify the rules so they didn't have to reprint the entire RQ2 book.
Mongoose changed things just to change things, and make sure that their game was differnt that previous editions of RQ.
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I agree. This motivation was surely very strong for Mongoose. Additonally I guess there have been possible one or two bloated egos from the Mongoose "game designers" which liked to release the version of RQ which they personally liked best. (regrettable they seem to have played alot of D&D in their previous rpg carreer)
Quote:
Originally Posted by Atgxtg
So I think it is possible to imrpove BRP, but it isn't easy. Changes have to aim at improving the game in some way, elimintating flaws and so forth. Since BRP is a pretty good system (in our eyes, anyway) there are not as many flaws to address.
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Again agreed. There could be changes. But please leave them in the next edition of BRP. The edition of this year should IMO only be a clever and streamlined collection of core and OOP material (which could be also very exotic and unknown by the most players)
Eg. regarding unarmed combat J. Durall said that he wrote the system along the rules of SB5. (with a single brawl skill)