Quote:
Originally Posted by Simlasa
If I wanted to play in a game that let me effect the odds that way I might be inclined towards a system somewhat like what I've seen in some MMORPGs I've played... such as in City Of Heroes... where you have a bank of 'Inspirations' that you get randomly while playing. They come in different 'flavors'... some beef up your damage, some increase your defence or give you HP.
When you're headed towards a difficult fight you can pop as many as you have available to juice up for the battle.
I'd make them have some sort of in-game relevance... such as being magic tokens... or combat drugs... or over-clocking my bionics... something.
Still not what I want in most of my games... but I can see it working in a 4 color superhero game... or something really cinematic.
As long as it's not post-roll revisionist metagaming... which is how re-rolls feel to me... I'd get along with em fine.
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I think it depends on just how much tweaking someone can do. For instance in some games you can do it with points, but the points don't come back, limited just how often you can pull a rabbit out of your hat.
For instance the Bond RPG had that, but you never really had "enough" points to do what yo wanted. But in that game the odds were more heavily stacked against you than in BRP, so it worked out.