Quote:
Originally Posted by Atgxtg
Another neat thing about them was that players could spend them, with GM permission to make minor alternations to the game world. For instance a character who is inside the villains Castle, could spent a Point to find a sword on the wall, or maybe even a loaded flintlock pistol.
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I've heard of some games doing that sort of thing...
I think, for myself, I'd make the player justify why the 'alteration' should take place... why is there a loaded gun in the drawer? why would there be a sword on the wall?... and base the decision to allow it on how convincing his/her justification is.
That sort of thing doesn't bug me as much as re-rolls... it's proactive and imaginative.