Quote:
Originally Posted by weasel fierce
I generally prefer just fighting less, than having fate points. You can change things quite a bit just by tweaking hit points though
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That's one reason I don't care for fate points generally... I feel that combat, generally, should be a last resort... a desperate move... dangerous enough that you will try all sorts of things to avoid it... and if you have to fight, you'll fight dirty... within the game you'll do all you can to make matters weigh in to your advantage... like setting up traps and ambushes.
As a player I want to really feel the tension of heading down a path towards violence... I want there to dire consequences.
Knowing I can get a roll-over mitigates too much of that tension for my tastes.
I can understand though, that for a lot of people the kind of stories they prefer, like the afore-mentioned James Bond scenarios, don't really feel right if you steer away from spontaneous gunplay...
Maybe that's where increasing hit points and making good use of luck rolls comes in handy.