Quote:
Originally Posted by Enpeze
I guess Greg Stafford is not the biggest BRP fan anymore. He seems to prefer the HQ game. And Steve Perrin wrote some interesting posts on rpg.net after the release of MRQ, where he complained that he didnt get a cheque from Mongoose for MRQ. Mongoose posted too and then sent him the cheque. (really big cinema  )
|
No, but that goes back aways. Probably to Prince Valiant. The story Greg gave in Prince Valiant was that some people stopped over (non gamers) and wanted something to do, said "Hey Greg, why don't we play one of your games?", and Greg had to say no, as it takes too long to learn enough BRP to be able to really play it to make it worthwhile as a pickup game.
Quote:
Originally Posted by Enpeze
I think a big problem too was that the guys at Mongoose didnt understand the spirit of BRP at all. They have been in their little D&D tainted world and where too overconfident to be able to make a "new RQ" without much effort. At least it would explain why they didn't hear at the playtesters comments. Many of them seem to be not very long in the hobby or in game designing at all. I mean I dont design an elegant piece of clothing for Armani if I am a trainee from Walmarth, no?
|
I think that the fundamental problem was that the guys who wrote MRQ were not RQ/BRP players. I mentioned that way back when on the Mongooose boards, and thus started the flame wars. Practically every change makes the game more like d20. If you have people used to writing D20 stuff work on an RPG, it is no surprise if it has a strong d20 feel to it.Take a look at magic. In RQ, everybody knew some magic, and usally had at least Heal 1 by the time they got through character generation (or spend tham money from the CHA loan). In MRQ only dedicated spellcasters start off with any magic, just like d20.
Nothing Mongoose changed made RQ feel "less" like d20. I wound't say they were inexperienced, just that a lot of the experience wasn't applicable. Many RPGs were D&D derived, so if you are familiar with D&D, you have a grasp on how those game work. RQ was one of the exceptions. It is very alien in concept to D&D. THe playtest drafts did have some RQ savvy input, but it got dropped. D20 gamers tend to have different priorities than RQ gamers.