Quote:
Originally Posted by Kloster
For me, it's not the only real one, but this is truly a big problem.
Hit location permits a different protection value on the different locations (as a flak jacket that don't protect arms).
Another one is that it forbids certain tactics (aiming to strike a certain location to disarm, or to hit more vital area).
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You are right. It prevents certain tactics in order to be simpler.
Quote:
Originally Posted by Kloster
The biggest problems I have with the major wound table (I'm speaking of the one of SB1, because this is the only one I have used) is that it is completely random. It may be desirable in SB, where the chaos is the driving force, but I don't think it can be desirable in other settings.
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Why? Dont you think that combat is rather chaotic in real life too? Only in cinema and books its usual that the hero controls the situation and wins every time.
Quote:
Originally Posted by Kloster
Besides that, the wounds caused by a broadsword and a firearm are completely different, and require a different table (I don't see how you can cut the nose of your opponent with a colt peacemaker). If we have several table depending on the weapon, it becomes more complicated than managing the hit locations, and if we don't, the wounds can be aberrant.
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Only if you take the table literally. I understand the wound table as guide and not as law. The effects should be similar and if a certain wound rolled dont correspond with the weapon you have, just modify the effect. Eg. in your example the bullet goes in the enemies face and removes his nose.
Quote:
Originally Posted by Kloster
And I'm not even speaking of the lethality of the combination of Major wound table / Variable armor. I don't care loosing a character because I'm beaten by a superior foe or because I'm doing mistakes, but I don't like to see the death or the unusability of a character just because of sheer bad luck on 2 consecutive dice rolls.
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But its realistic to loose your life due to bad luck. If you are unsatisfied because your PC died, then you should overthink your risk management
before you begin to combat. Run away, hide in the shadows or hire specialist who are able to win this combat.