To be honest I've nothing against killing the mad scientist and his evil steam machines, but my problem with Space 1889 scenarios were that they were so linear - terribly so, IMHO. The background was great, although a few clarifications would have been nice (ie what do Martians
actually look like - there appeared to be several different versions of each type of Martian, depending on artist), but it was the railroading of the scenarios that meant you basically couldn't run them as written, but rather you had to strip-mine them for sourcebook ideas. No bad thing, I guess most of us do that.
But, yeah - something dealing with the Victorian aspect of the setting would have been great - you're right, the printed scenarios were rather... um...
basic...
Of course, with Interplanetary, I'm expecting to have to traipse half way across the red planet with my trusty sidekick umpteen-legged space dog and unfeasibly long range kill pistol to rescue the hapless but well endowed maiden from the clutches of the Mad Evil Brain-Extracting Scientist any number of times...
Or was that the other way round?