Quote:
Originally Posted by Atgxtg
Yeah, but major wounds actually reduce the lethality, as they cause characters to drop. Players otherwise would fight on until they ran out of hit points.
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This is exactly my point. With the MWT, this is random. With the hit locations, player choose to remain or not (if they are not disabled). If they die, this is their choice to have taken the risk (barring the disabling or killing blows).
I never complained about BRP being lethal, I like that. But I like to be able to choose my strategies. I can choose to be heroic and having a high chance to die, or backing out and play safer.
What I don't like is the random extra lethality, especially (as noted) when coupled with random armor.
Runequestement votre,
Kloster