This is aimed back towards the original post...
Just some opinions...
Whenever I read people talking about 'updating' BRP it seems that what they're on about is making it more like some other game... I mean, GURPS is fine, I like GURPS... but I don't want BRP to be more GURPS-like... if I want to play GURPS I'll just play GURPS.
I really don't want changes to BRP just for the sake of making it 'modern' or making it 'marketable'... I'd want fixes only if something is broken or there is some obviously better way of doing a certain thing. Any other motivation just leads to the wrong path IMHO.
I've read where the new book will have advice on how to make the combat less lethal if that's what you want... but I'd really rather it stay away from hard and fast systems of fate/karma/drama points... and the same with more detailed combat maneuvers. That stuff is readily available in other games that were built on them from the get-go. I see no reason to jury-rig them into BRP just for the sake of being a kitchen sink of RPG ideas.
Same thing goes for advantages/disadvantages... I don't think that they make the game completely and obviously better to any degree near what I'd need to think they belong as an inherent part of BRP. Some people love them... but does BRP NEED them? Personally I don't want them, ads/disads are one of the reasons I prefer BRP over GURPS (though I like GURPS plenty). Might not the people who want them so badly not better be served by playing GURPS or somesuch?
I guess I just think it's futile to try to make one game be all things to all people and that in trying to do so you're most likely to just end up with a mess.
Just my opinion.
Last edited by Simlasa; September 29th, 2007 at 15:53.
|