I agree as well. The main attraction of BRP for me is how you can play it and not even think about the rules, they just work and they don't intrude. As Sverre said, they help you tell the story in the process of using them. I don't know of many games that are even close to BRPs 'smoothness' of play, I guess you could say. I always wonder why anyone suggests 'fate pts.' at all for BRP, too, because it already has such a factor built in, the Luck roll. And it's a renewable resource, in a way fate points are not. And you can use the Luck stat as a backup for do-or-die skills. PC is climbing a cliff, 100 feet up (we all know what that means in BRP if he falls, right?) misses his mid-climb skill roll, you let him have a Luck roll to see if he catches that outcrop...
So I very much agree that BRP is fine as is, and all the extras are better left in side-bars as options to be added or deleted to the rules as wanted or needed, rather than included as necessary parts of the main rules. That way everyone comes close to getting what they want. And excellent compromise, that may widen the system's appeal without ruining what makes it such an excellent rpg.
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