Quote:
Originally Posted by frogspawner
Yes, I also worry about the lethality of BRP/RQ outside fantasy settings - i.e. without Divine Intervention, magical Healing/Resurrection etc.
So I have tried a sort-of Fate Points system, giving characters 1% Dodge per FP (that's all - they can't spend 'em on anything, so no re-rolls, resurrections or story-fiddling). I'm not entirely happy with it, but some mechanism like that (which doesn't refer to Holy/Magic powers - just "Luck") might help make such settings playable. Something like RQ2 Defence, perhaps?
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I don't thing Defense will work. All you end up doing is dropping the hit chances a little. Personally I favor the 1 Luck/POW point to shift the success rating approach probably with a Luck roll to limit it.
For the BRP Old West threat, I suggested swiping from Boot Hill 3rd edition. If an attack would kill a character you make a Luck save, and if successful turn the hit into a 1 point wound for a MP.