Quote:
Originally Posted by frogspawner
Yes, I also worry about the lethality of BRP/RQ outside fantasy settings - i.e. without Divine Intervention, magical Healing/Resurrection etc.
So I have tried a sort-of Fate Points system, giving characters 1% Dodge per FP (that's all - they can't spend 'em on anything, so no re-rolls, resurrections or story-fiddling). I'm not entirely happy with it, but some mechanism like that (which doesn't refer to Holy/Magic powers - just "Luck") might help make such settings playable. Something like RQ2 Defence, perhaps?
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This sounds to be in the realm of doable to me... it's not revisionist and merely addresses the fact that anyone who behaves that way and doesn't get dead must be a bit charmed in terms of luck.
And it leaves in place the possibility that you might still be heading for Boot Hill every time you reach for your gun.
Quote:
Originally Posted by AikiGhost
Exactly, if you want a "Heroic" with a capital H game then Hero points are a good option to use. The clue is in the mechanic name 
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Which is why I still say it's a matter of taste. If I don't want 'Heroic' I can ignore the Hero points option...
I kinda don't give a crap about nitpicking historical accuracy either... I've chased my own tail over that sort of snark hunt too many times already.
Something in the general ball park is good enough for me.