Quote:
Originally Posted by Enpeze
But my argumentation is based on the assumption that in order to play a cinematic western game you probably only need to double the amount of hitpoints for PCs to achieve the effect you want and not to introduce fate points while letting the hitpoints as they are.
|
The problem is that solution creates its own problems, and doesn't address the fact that even in a _non_ cinematic game there's problems here; almost any Western game is going to expect a shootout a time or two unless its completely noncombat oriented, and as I've noted in the past, BRP either is overly forgiving or unforgiving; there's not a lot of middle ground. Without either hit locations or some type of major wound system, its overly forgiving to single strikes/shots, which are often simply incapable of killing someone; with them, a single bit of bad luck and you're done. The lack of armor and paranormal healing in a setting inflates the latter enormously.
So unless people are really prepared for sudden death any time a combat starts with firearms (in fact, unless they expect it) this is going to be a problem even in avowedly non-cinematic games.