Quote:
Originally Posted by Enpeze
But my argumentation is based on the assumption that in order to play a cinematic western game you probably only need to double the amount of hitpoints for PCs to achieve the effect you want and not to introduce fate points while letting the hitpoints as they are.
Your argument was that lethality rate in wild west was historically not so high (indirectly saying the BRP is too deadly to be historically accurate) and that fate points would correct this problem. Which led me make the comment that this true but only because there have been not many duels in history and that the "western games" which your improvement suggestion is adressed to, are purely pulp and cinematic and thus not much historical. (indirectly saying that I think your assumption that a "western game" should be historically accurate by reducing the lethality of BRP is not right) 
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It isn't that BRP is too deadly to be historically accurate, it is that BRP is killing people too quickly to be historically accurate. The majority of people who have died in battle, actually died after the battle. Relatively few drop dead on the spot.
And while there weren't that many "Western Shootouts" (the best count I've seen was 16, and there were some duels but they were a bit different), there is plenty of data available from the Civil War. Technically speaking gangrene killed more soldier than gunfire.
In BRP once a wound has been inflicted, damage rolled, and the effects applied that particular "injury" is over. The player doesn't have to worry about it coming back to haunt him. There is little chance for a delayed fatality. Basically in BRP if you can get someone to a Doctor, the wound wasn't lethal in the first place. There is a bunch of info on terminal wound ballistics and it all points to dispelling the myth that guns usually kill right away.
Based on real world data, especially with pistols. Instant kills are within the critical hit chance. Delayed kills, on the other hand are over 90%. That is, nearly any wound will kill you if you don't get it treated properly, the variable is really how long it takes to do so.