Quote:
Originally Posted by Atgxtg
It isn't that BRP is too deadly to be historically accurate, it is that BRP is killing people too quickly to be historically accurate.
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Sorry my fault. I meant exactly this. I used just the wrong words which gave the opposite impression. Maybe I should better proofread my posts before sending.
Quote:
Originally Posted by Atgxtg
In BRP once a wound has been inflicted, damage rolled, and the effects applied that particular "injury" is over. The player doesn't have to worry about it coming back to haunt him. There is little chance for a delayed fatality. Basically in BRP if you can get someone to a Doctor, the wound wasn't lethal in the first place. There is a bunch of info on terminal wound ballistics and it all points to dispelling the myth that guns usually kill right away.
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This is correct. But I see BRP rather as skeleton and not as "world simulator" capable to simulate every situation. (like IMO the makers of Gurps see their 500p rulemonster)
No, BRP provides the rule tools to simulate many situations but it does not prevent the players from time to time to use common sense for solving a problem and making house rules or adhoc rules. And I think that problems like "haunting injuries", gangrene etc. are falling in this cathegory. Only because they are not adressed yet in the BRP rules, this means not that they should not be part of a BRP game, especially a non-cinematic.