Quote:
Originally Posted by Enpeze
Sorry my fault. I meant exactly this. I used just the wrong words which gave the opposite impression. Maybe I should better proofread my posts before sending.
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Ah. That is one thing about the net. Sometimes two people say the same thing differently and it takes time for them to notice.
G. & D. Cook & Company
This is correct. But I see BRP rather as skeleton and not as "world simulator" capable to simulate every situation. (like IMO the makers of Gurps see their 500p rulemonster)
No, BRP provides the rule tools to simulate many situations but it does not prevent the players from time to time to use common sense for solving a problem and making house rules or adhoc rules. And I think that problems like "haunting injuries", gangrene etc. are falling in this cathegory. Only because they are not adressed yet in the BRP rules, this means not that they should not be part of a BRP game, especially a non-cinematic.[/quote]
I don't mind seeing stuff like that in a supplement. Especially since BRP seems to be going heavy for the "Optional Rules" idea. That way those who want them can have them and those who don't can ignore them. I still think we may need to tweak the initial damage/lethality a bit to make it all work.
One big thing about BRP is that the combat mechanic is basically attack vs. defense (parry). Dodge is usually limited. If character can get multiple dodges that would also help. While you can't dodge a bullet, you can make yourself a harder target.
I did up a set of "spot rules" for the West, and think I'll see about adapting my homebrew BRP variant rules for delayed fatalities and something for infections, and perhaps some modifiers for moving and shooting at a moving target.
BTW, in the "spot rules" I did introduce a "low powered" version of Fate points. A character who makes a Luck roll can transfer damage to his POW/Magic Points. It might let someone avoid a hit or two, or turn a major wound into a minor one, but is still fairly limited in effect. The 1 for 1 cost also keeps it from turning into a critical stopper.
And a character could literally have his Luck "run out."