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Originally Posted by Nightshade
The problem is that solution creates its own problems, and doesn't address the fact that even in a _non_ cinematic game there's problems here; almost any Western game is going to expect a shootout a time or two unless its completely noncombat oriented, and as I've noted in the past, BRP either is overly forgiving or unforgiving; there's not a lot of middle ground. Without either hit locations or some type of major wound system, its overly forgiving to single strikes/shots, which are often simply incapable of killing someone; with them, a single bit of bad luck and you're done. The lack of armor and paranormal healing in a setting inflates the latter enormously.
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Forgiving without hitlocations? Do you mean that its not easy to kill a person with a single shot? Hm. its a little bit more difficult I agree (not regarding impales which are often deadly), but isnt this like in reality, where the most victims of pistol shootings survive a single hit ?(only to die of gangrene) Another story is a rifle, of course. But rifles seem also in BRP very deadly. Eg. 2d8 assault rifle are often enough capable to kill with a single hit a 12 HP person. I am not a wound specialist, but this seems not unplausible.
Quote:
Originally Posted by Nightshade
So unless people are really prepared for sudden death any time a combat starts with firearms (in fact, unless they expect it) this is going to be a problem even in avowedly non-cinematic games.
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For cinematic games I agree - never seen Bruce Willis dying suddenly during a fire combat. (only John Travolta but this another story) So I assume not do die in such a miserable way belongs to a real cinematic game.
But why should sudden death be a problem in non-cinematic environments (aka reality)? Or do you want to introduce a third type of game called "reality without sudden PC death"?