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Originally Posted by Enpeze
Forgiving without hitlocations? Do you mean that its not easy to kill a person with a single shot? Hm. its a little bit more difficult I agree (not regarding impales which are often deadly), but isnt this like in reality, where the most victims of pistol shootings survive a single hit ?(only to die of gangrene) Another story is a rifle, of course. But rifles seem also in BRP very deadly. Eg. 2d8 assault rifle are often enough capable to kill with a single hit a 12 HP person. I am not a wound specialist, but this seems not unplausible.
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Enpeze,
I think I agree with him. Without either a
hit location system or a
major wound system the chances of dropping someone with a light pistol are close to nil. Even CoC5's "Shock" roll makes a big difference.
I think a lot of these system disputes boil down to a gap between which derivative of RQ people have preferred over the years. Depending upon what game and which edition people play really determines what you rules say. Overall I think we are all just playing with different rulebooks.
For instance, in CoC5, a guy with 15 hit points can risk shock by taking 8 or more points in one hit, so a 8 point hit is needed to be able to "Stop" someone, a 13 point hit needed for an auto-unconscious result (2 hp), and 15 points is needed for a kill. CoC1 doesn't have the "Stun" rule so 13 is the magic number. In RQ3, you can take someone out of the fight (for the most part) with a 5 point hit to the head or abdome or a 6 point hit to the chest. You can kill then with twice that.
So, you can drop someone with 15hp in RQ3 with a 5 point hit, someone in CoC1 with a 13 point hit, and someone in CoC5 with a 8 point hit. To kill then you must do 15 points in CoC1 and COC5, but only 10 points in RQ.
So RQ is potentially 50% more lethal than CoC. That's a big difference.
I'm starting to think that the disputes over damage values comes down to this. THose who are RQ3 fans (c'est moi) are looking at the damages from a RQ perspective, while those coming from general HP/major wound games like SB ans CoC see the higher value.
soltakss actually picked up on this awhile back, mentioning how he liked the two damage values (CoC and persumably RQ)that I gave the Peacemaker. THat wasn't my intention, but he was right.
It is probably one reason why Badcat and I don't see eye to eye on firearm damages.
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For cinematic games I agree - never seen Bruce Willis dying suddenly during a fire combat. (only John Travolta but this another story) So I assume not do die in such a miserable way belongs to a real cinematic game.
But why should sudden death be a problem in non-cinematic environments (aka reality)? Or do you want to introduce a third type of game called "reality without sudden PC death"?
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It depends on the frequency of sudden death. Again I'm pointing to the difference in systems. For a guy with 12 hp the "instant death threshold" with hit locations is only 8 as opposed to 12 in CoC. For a guy with 18 hp the "IDT" is 12 as opposed to 18.
Maybe the two sets of western damages
is the right way to go, after all. Or some sort of damage class/sliding scale. So a 1D6 firearm in RQ could be a 1D10 in CoC or some such.