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Originally Posted by Atgxtg
Enpeze,
I think I agree with him. Without either a hit location system or a major wound system the chances of dropping someone with a light pistol are close to nil. Even CoC5's "Shock" roll makes a big difference.
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He wasn't the only one to have an incoherent post. I'm actually with a leg on both sides here: without a hit location or major wounds system, some guns are simply _too harmless_. The classic is things like derringers, which used very small caliber bullets. Even with an impale, its way too easy with just a big pool of hit points for it not to be possible to kill someone outright with the gun (the possible exception is with some forms of the crit system which double against unarmored targets, but I tend to have issues with that approach by itself as it produces wierd artifacts where someone with a really trivial level of armor suddenly has a _massive_ advantage over someone without). Even impales don't show any sort of reliable lethality with many lighter pistol rounds.
On the other end, once you do get into hit locations or major wounds, it can be rather too _easy_ to die outright (this is aside your issue of deaths from repeated shots, by the by; I'm just talking on a shot by shot basis) for the good of a campaign. Part of this, as you note, is that BRP doesn't address eventual lethality at all, so a hit is either immediately lethal or it isn't.
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So RQ is potentially 50% more lethal than CoC. That's a big difference.
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Yeah. But of course I tend to want my cake and eat it too here; I want the basic system to be quasi-realistic, but I also know that having too much PC fatality is usually not a good thing for most campaigns.