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Old December 26th, 2007
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soltakss soltakss is offline
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Join Date: Sep 2007
Location: Birmingham, UK
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:focus:

Of course, being easy to kill is the least of the reasons to have Fate Points/Hero Points/Whatever-They-are-Called-In-BRP-Points.

Using them as Plot Points is one of my favourite reasons - Damn, we've been caught by the City Guard and locked up in a prison. But, wait, look, isn't that guard the very same one we rescued from bandits last month? (1 Plot Point) Isn't that guard the brother of the person we rescued from bandits last month? (2 Plot Points) Don't you remember when we rescued those people from bandits last month, isn't that guard one of them? (Never actually did it but seems like a reasonable backstory event - 4 Plot Points) Isn't that a nasty storm? What if a lightning bolt came and smashed the wall down for us? (8 Plot Points)

Rerolling a really bad or unfortunate roll to help gameplay in crisis situations is also another useful way of using them. I even allow them to be used when rolling for Experience - it makes the players happy and soaks them up quite nicely.

Of course, I fully understand how people can think of them as cheating in some way, as you are rerolling dice or affecting what actually happened. But, quite a lot of the time the same people that dislike Fate/Hero Points have no problems with rolling dice secretly or fudging dice rolls. But, that's not cheating!!!
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