Quote:
Originally Posted by soltakss
With Hit Locations and Without Hit Locations. Not necessarily RQ and CoC but close enough historically.
The "How can I kill an elephant in one shot?" problem in CoC is due to CoC not having Hit Locations and an elephant having bucketloads of Hit Points. Give it Hit Locations and it becomes killable, although it is still difficult and requires a good shot. Hit Locations are Good. Everyone should use Hit Locations. Look deep into my eyes  . Everyone should use Hit Locations ...
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Elephant are barely killable without hit locations. You just need an impale and a 3D6+4 elephant gun.
I think the difficult with firearms is that BRP sort of glosses over the most significant factor in firearm damage. Shot placement. We do have differernt levels of success but since only 20% of success are specials or better it isn't something that a character can control.
One idea I was thinking of was to allow a character who tooke the called shot penalty to boost his damage. Instead of just shooting the elephant, aiming for the heart. THe same who be useful for something like a pocket pistol. Maybe rolling at half ability for aiming but getting an impale.
Quote:
Originally Posted by soltakss
As a matter of interest, what was your intention? Just to show the CoC stats and a different damage for BRP?
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NO, to show why there seems to be a split over firearm damage ratings. What can stop someone with hit locations and what can stop someone without are really too different things.
From some of the posts I've been reading I starting to see that the RQ players and the CoC/Eleric players are really playing two different games, and I think that is partially responsible for some of the friction.