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Originally Posted by Atgxtg
Quite true. About the only real reason why casualty rates were higher in the Ancient and Medieval world was that wholesale slaughter and massacres were more common. Any weapon can have a 100% mortality rate if you work at it.
A spear thrust might even be more lethal than a .38 bullet. It makes a bigger wound and causes more bleeding.
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I actually suspect on a hit per hit basis, that most serious melee weapons are more lethal than most handgun rounds honestly; the big advantage to guns is a combination of penetration and rate of fire until you get to rifles.
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Since "bang-your dead" isn't much fun to play. Especially when a player might not be able to do anything about it (like when the other guy has a higher DEX and Dodge doesn't work against bullets).
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Yeah. If anything, BRP tends to suffer from the fact here it tends to somewhat _overstate_ the accuracy of ranged weapons outside of the range or situation when aiming takes place.