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Originally Posted by Atgxtg
Interestingly enough that isn't entirely unrealistic. Pocket pistols and derringers has a well deserved reputation for being almost equally dangerous to those on either end. Killing someone with one usually takes a very lucky shot, a severed blood vessel, and time.
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Note the commonest gun used in execution killings, even those where the target is semi-aware and resisting are .22's. At short enough ranges, they still have enough penetration on unarmored targets to do the job.
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Somewhat. IMO hit locations tend to reduce lethality. Killing someone with
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But not on single shot kills. It reduces it because people fold up when disabled, but it increases the ability to be killed by the shot in the first place because it simply doesn't need as massive a hit.
As noted, in RQ a single 8 point hit to the head will kill a lot of characters; in BRP games without either wounding thresholds or hit location, that isn't going to happen except against a very frail character.
Amen. That is the tightrope that game designers must walk. Everyone sees the rope in a different spot, too. However, the thing is, I think the damages in BRP thanks to instant kills might be even more deadly than real life.
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That's somewhat my feeling on it.