Quote:
Originally Posted by Enpeze
You mean HQ, no? Why does everybody think that HQ is so simple? I had to read the rules three times till I fully understood them and recognized how odd and strange the gaming concept is. Its everything else than intuitive and what I am expecting from a good roleplaying game.
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OK, to completely hijack the thread .....
Basic rules of HQ:
1. You have skills, keywords and affinities each of which has a Rating.
2. Ratings are described as a number then a mastery symbol (either W or M depending on the setting - don't ask!) and another number.
3. You roll a D20 below the first number on your skill, if you are being opposed by someone else, they roll on their skill.
4. You get 1 - critical, equal or below skill - success, above skill but below 20 - failure, 20 - fumble.
5. For every number of masteries (number after the mastery symbol) higher than your opponent, you can move your result one place to the left (towards a critical) or if you already have a critical, move their result one place to the right (towards a fumble).
6. If you have any Herio Points, you can use one of them to move the result one place as well.
7. You compare the results as follows:
1. Results are the same (critical/critical, success/success, failure/failure,
fumble/fumble) then the person who rolled the lowest has a Marginal
Victory.
2. Results are one level apart (critical/success, success/failure,
failure/fumble) then you have a Minor Victory
3. Results are two levels apart (critical/failure, failure/fumble) then you
have a Major Victory
4. Results are three levels apart (critical/fumble) then you have a Complete
Victory
5. The reverse gives you a Marginal/Minor/Major/Complete Victory
8. Results of a contest depend on what the contest was, what the aim of
the contest was, what the stakes were and the situation.
9. Generally, the better the victory the better the results.
10. You can help a skill by augmenting it with a similar skill. For every 10
points in a skill (Masteries count as 20), yiou add +1 to the skill to be
augmented.
11. Certain situations can help or hinder a skill, you get a bonus or a penalty
to the skill
12. Certain activities are harder to do, this is reflected by having a different
opposing score depending on what you are trying to do. Most things have
an opposing score of 14.
13. Skills are increased with 1 Hero Point, Keywords and Affinities with 3 Hero
Points
14. Affinities contain multiple feats, you can add a feat to an affinity by
spending 1 Hero Point
15. The Narrator gives you 1 Hero Point at the start of a session and a
number of Hero Points at the end of a session/scenario
And, basically, that's about it.
Very simple, very scaleable, very easy to use and very quick.
It's all the junk and subrules and special circumstances and magic systems that blow it up into a complicated game. Mythic Russia took a lot of the junk out, but didn't make it as simple as they could have, unfortunately.
Quote:
Originally Posted by Enpeze
BTW I dont know whats all the fuss about this artificial cathegory "storytelling game". I mean I am sure that my games are telling good and dense stories (at least according to my players) So I am not sure why storytelling games should have other rules than so-called simulative games. So for me a rpg rule is a rpg rule. There is no differenciation between different styles, because there are not just 3 styles out there. There are 300k styles out there. Obviously the cathegories have been made at some point by bloated self-acclaimed "experts" which think to know the whole truth about the hobby. (Sorry but these things make me a little bit mad)
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True. Any game can tell a story and any game can be used for power-gaming hungeon hacks, including HeroQuest. But, many of the things about HeroQuest can be narrated so I see why they call it a story-telling game. It isn't, though, as you still need to roll dice and that determines the outcome of any situation. But, it is a lot more flexible than many other games and I have found that I run RQ differently having played and Narrated HeroQuest.
But, this is a BRP forum not a HeroQuest forum, so apologies about the threadjack.