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Originally Posted by Atgxtg
I think this is much like the 1D3+1/1D4 knife. By the rules a kill in combat is limited to small people with low CONs, unless hit location are used. Yet virtually any weapon can kill if applied properly. The OSS and British Commandos did use, and hand out a .22 caliber weapon to kill enemy soldiers (so you you take their gun). Surprise is a big factor. When you put the barrel up against the back of a guy's skull you not only got an auto head hit, but probably at least an impale.
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Sure, but it happens even outside of total suprise. As you say, the problem's the same as with a lot of small weapons; its just perhaps a bit more obvious with small caliber handguns.
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Like I wrote earlier. What I think we might need is some way to aim for increased damage. Something like halving your skill for an impale or maybe for a die shift (D4-D6-D8 etc).
Personally, I'd really love a Damage Class/die shift idea, with the STR/SIZ modifer shifting up the die rather than being a separate die, but I doubt that would go over well with others.
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I'm thinking that as an idea for part of a critical hit system it'd be viable; the one thing I liked from the MRQ playtest was the idea of selecting crits from a set of options rather than a standardized result.
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Come to think of it a die shift for range might be a good solution. Kick up the damage die at point-blank and drop if at long range. That might help all around. A pistol round at 2m has a lot more energy that it does at 200m. That would also get the 1D6 pistols up to the much more lethal 1D8 range that can kill 99% of the humans in the game.
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This is a problem with a lot of ranged weapons, actually; its pretty much true with bows and (specifically) crossbows, too.
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Yeah, that isn't going to happen much. I'm not sure if we can come up with a solution that will please everybody. Right now, I'm leaning towards:
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Probably not; as we've noted elsewhere, non-RQ people (especially those from versions of BRP without even a major wounds system) don't much care about this, far as I can tell.