Quote:
Originally Posted by drohem
In my mind, players characters are heroes by definition no matter the game system or setting.
I am rather fond of the grim-and-gritty style and settings myself and I can identify with your point of view. However, I still like the concept and have no problem with using this mechanic in conjuction with a grim-and-gritty setting. It just has to be mananged properly, and the benefits of the mechanic have to be carefully balanced so that it doesn't drastically alter the flow of events (i.e. spending a point mystically heals all wounds, etc.).
|
As a WFRP GM, I would like to add that Fate Points do not mystically heal anything. The character survives. That's it. He is most certainly down for the fight where the critical wound was dealt, and probably is missing a limb or is badly injured. He may also be captured and have all his gear taken.
Fate points allow a character to avoid deleterious effects, but not completely.
Just saying.