Quote:
Originally Posted by Atgxtg
Yeah, it is a matter of tastes and styles.
For instance, on one thread here some people were keen on going with a more generic light/medium/heavy pistol idea than listing identified weapons by caliber and make.
Elsewhere I was looking at a new Western RPG, and in a review of the preview they reviewer was somewhat disappointed with the generic , Light, heavy pistol thing and was glad that the full game would get into make and models.
Personally, I lead towards the details, since it is usually easier to cut them out or ignore them than it is to add them into where they aren't. But, if I was playing something like Spirit of the Century, I'd be more "fast and loose".
Phoenix Command, did sort of go overboard, with the aiming by split seconds counts and such. In some cases the information the gave wasn't entirely accurate, either. SO I think there is a big difference between that, and, say, noting that one pistol holds 7 rounds and another holds 15.
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Well, the big problem with going into detail is that the fact that the game gives you fairly precise data means you get something that's far less true in reality: the obviously winning way weapons. Now people talk a good game about carrying the weapon that's most in character and what all, but yet strangely you'll notice how often that's the mechanically best one.
In the real world, there's often a certain lack of concensus on this, in part because there's a certain lack of precision as to the actual behavior in the field (certain exceptions like the M-16A1 notwithstanding...)