Quote:
Originally Posted by Nightshade
Well, the big problem with going into detail is that the fact that the game gives you fairly precise data means you get something that's far less true in reality: the obviously winning way weapons. Now people talk a good game about carrying the weapon that's most in character and what all, but yet strangely you'll notice how often that's the mechanically best one.
In the real world, there's often a certain lack of concensus on this, in part because there's a certain lack of precision as to the actual behavior in the field (certain exceptions like the M-16A1 notwithstanding...)
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Yeah, there is some of that. The problem with weapons in the real world is that we simply don't have enough lab data to produce conclusive results. We don't have people volunteering to be guinea pigs for ballistics tests.
With a RPG, by it's nature, weapons have ratings that can be easily compared. Unless you gfrossly oversimplify things, you will end up with this to some extent. And if you do grossly oversimplify, you have other problems that are just as bad.
SotC, for instance, doesn't really differentiate weapon damages at all. A first or a fifty cal. do the same damage. Okay for SotC (and even SotC has dome guidelines and options to get around this), but probably not so for BRP.
THe same problem exists with primitive weapons too. In the game a broadsword is a "better" weapon than a shortsword, since it does more damage. In the real world it isn't so cut & dried.