Australia, Melbourne, GM, Dark Ages low fantasy -
Tiwesdæg Clíewen
For the first campaign I used GURPS, for the second I used FATE. Then I had an aborted campaign with ARQ. What I found was that the rules didn't make much difference, the difference was in the players I had. And so I am resolved to use a rules set which is simple, but which allows some complexity in play (like chess). BRP!